The Mapmaker project is an immersive, single-player game focused on exploring and mapping the fictional Potato Empire. The challenge lies in strategically placing various map elements to fulfill missions set by Empress French Frie, all within the constraints of time and terrain.
The game’s core is built on JavaScript, employing an array of interactive elements and complex logic to simulate map exploration. A grid-based map system, along with dynamic element placement, rotation, and mirroring, forms the essence of the gameplay. The game progresses through seasons, with missions and scores calculated at each season's end.
Key challenges included designing a user-friendly interface on an 11x11 grid, implementing the logic for element placement and interaction, and ensuring the seamless transition between seasons. Developing an algorithm to calculate scores based on various missions added complexity to the project.
This project was a test of both my creative and technical skills, blending game design with algorithmic thinking. It was a rewarding experience to see the theoretical concepts of map exploration and terrain management come to life in an interactive format.